04-15-2010, 05:23 AM
(Este mensaje fue modificado por última vez en: 04-15-2010, 05:25 AM por Addamelech.)
http://achrongame.com/site/gameplay-videos.php
Un poco offtopic pero mirando los vídeos que están en esa página me duele la cabeza pensar en un "MTS" así.
Un poco offtopic pero mirando los vídeos que están en esa página me duele la cabeza pensar en un "MTS" así.
Cita:When it comes to paradoxes, some people initially say 'my head hurts'. We remind them that paradoxes are rare and are resolved by the game for the player. The player doesn't have to focus as much on the paradoxes and can concentrate on their overall strategy.
Time travel is a familiar concept, but because people aren't used to thinking in terms of time travel, they often jump to the most complex scenarios and paradoxes. However, these complex scenarios are not typical in gameplay unless you purposefully cause them. Usually you're just modifying a history you are familiar with because you just played through it.
Q: How the game would resolve this complex example: Player A sends units back in time and destroys player B's factories. Before the timewaves reach the present, player B sends his army back in time and destroys player A's factories.
A: This is definitely a paradox. It will oscillate between these two states. If you're as good of a player as you claim, you might be able to time everything just so such that the paradox falls off the timeline in your favor. While I told the person whose head was exploding that such paradoxes aren't too common in games, they can happen much more frequently in games between advanced players (if we crank up the AI difficulty to 11, this does happen frequently).
Sin firma porque los de lycos son unos gaznápiros.